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KungFu Warrior

09 Feb 2014

KungFu Warrior game review

So, a beat-em-up game where you get to be just like Bruce Lee? That alone would be enough to draw in the punters to KungFu Warrior, so it’s a real bonus to find loads of in-game content and classy gameplay once you’ve got past the glitzy premise.

Your combat controls are based on three virtual buttons – one for weaker attacks, one for a stronger onslaught and one for blocking your opponent. The blocking button also serves as a jump button if you use it when you’re jumping to the left or right.

You also get to learn various sequences of weak and strong attack presses to perform special moves. This might remind you of Samurai II: Vengeance, and you’d be right – KungFu Warrior is very similar, only in 2D.

KungFu Warrior::by Triniti Interactive Limited KungFu Warrior::by Triniti Interactive Limited KungFu Warrior::by Triniti Interactive Limited KungFu Warrior::by Triniti Interactive Limited KungFu Warrior::by Triniti Interactive Limited

KungFu Warrior screenshots












KungFu Warrior’s 27 levels are just arenas with precious little room for side scrolling, and you’re faced with lots of enemies coming from right and left. Anyone who enjoys action games will appreciate the fluidity of the combat, and the fact that your enemies come in short range and long range means you’re kept on your toes. When you get to the boss games – there are two – you’ll really have to use your imagination and endurance in order to come out on top.
You’ll face a certain number of foes on each level, and when you’ve done away with the last one, you unlock a new level. You also accumulate energy as you fight, and when your energy is at 100%, you can launch a “Deadly Attack” that can knock down several enemies even at the start of the game.

Usually I’m not too fond of side scrolling games on Android, because I miss the feeling and connectivity to the action that you get with a button or joystick. You can really mash the controller and feel like you’re punching especially heavily with a regular video game. However, the controls in KingFu Warrior are easy to get used to so I didn’t mind too much.
KungFu Warrior has an RPG-like system to measure your growth and purchasing upgrades that you’ll unlock with each level completion. You can also weave a non-linear path through the game, as it has a level select grid in which you can opt to go into cul-de-sacs for the experience points, bonuses and in-game cash.

The game’s interface is great in terms of button size and sensitivity, but it’d be even better if you could rearrange the controls to your liking. I found the block and jump buttons weren’t optimally placed, especially if you’re a long-term player of beat-em-up games. Visually, the presentation is brilliant, with hand-drawn sprites and amazing looking environments. The intro tune will have you expecting an upbeat and punchy soundtrack, but in fact the soundtrack is quite minimal. You may or may not like this, but either way it tends to fade behind your avatar’s high-pitched grunts.
I got around five hours of fun from this game, and the gameplay is simple but engaging. Its cartoonish style and classy artwork is very easy on the eye. The flow is easy to understand and pretty straightforward. Your opponents are just challenging enough to be taxing and fun but not frustrating. 

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1 comment

  • 1
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