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World of Goo

23 Apr 2014

World of Goo game review

If any game was designed to be played on a touch-screen it’s World of Goo. It’s so simple to drag the little blobs and balls of goo around the screen to form structures like towers, tunnels and bridges that you don’t even need to think about it.

There are lots of levels in World of Goo that present players with challenges. They have to use the different colours of goo balls and their differing properties - some flammable, some bouncy, some floaty - to solve puzzles. 

Some of the balls have to be shaped and connected to help other in various configurations to help other balls escape through a vacuum tube – and there’s a minimum number of balls that must be freed to level up.

The goo balls have to survive some difficult situations. You have to guide them to the vacuum pipes hidden in every level by making roads, tunnels and networks of gloop. For every goo ball that you use in a construction, you lose one free-floating ball. This is important, because if you fall short of the magic number of escapees in a level, you’ll have to repeat it, so a bit of forward planning is in order. Build smart!

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World of Goo screenshots













Gravity comes into play in this game, and affects the different types of goo in different ways. Some are heavy, some weightless, and all are affected by wind and moving objects.

This all sounds simple, and it is - to start with. You play the first three levels to familiarise yourself with the world – you build some towers and bridges to teach yourself the ropes. Building the bridges is surprisingly difficult, as you have to create solid foundations – at the right angle to reach the other side – and keep it stable while you cross the gap. Your first few tries will start off shakily, and end up with you frantically rushing to fill the gap as your structure starts to fall.

Some of the goo types have special abilities and properties, and these have to be thought about and used carefully. Black goo is rigid, and once placed, can’t be moved or adjusted. Green go can be moved after you’ve placed it, so is handy for faster levels. White goo hangs down like dripping water or slime, and red goo floats upwards. This helium balloon-like quality means it can hold other structures – like those pesky bridges – up over lethal pits. Yellow goo sticks to vertical surfaces and skull goo is invulnerable to spikes. These different species of goo, combined with a wide variety of levels, keeps you addicted enough to keep guiding your gooey escapees to freedom over and over again.

If you enjoy physics puzzles, then I can heartily recommend World of Goo to you. It’s hardly new, groundbreaking stuff, but it comes alive on the touch-screen – the format it could well have been designed for.

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