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Polymer

03 Nov 2013

Polymer game review

As with a majority of games which come under the puzzle genre they come with the impression the impression that the game is only entertaining if it is to be played in accordance to a strict list of criteria.

Whilst this game is not intended specifically for children, it only has one request and that is a shape within the game must not have incomplete sides or it can not be considered to be a shape.

This however does not always seem to be the case when children are having lots of enjoyment whilst playing along to no regulations at all. Other than that, anything else goes in this game creating a fun sense of freedom as you play.

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Polymer screenshots

The aim of the game is to move segments which are in columns across a board to create finished shapes. The bigger the shapes that can be created, the better as this will give the player a bigger score according to how many segments they have fitted in.

Extra points may also be obtained if the player can explode segments which do not have to be moved around. If the player can explode big polymers at the end of a chain then they will be rewarded greatly with a high score.

In order to make shapes you must move columns of segments to and from and up and down. You must continue to do this until you find the end point and slot your segment in.

If you touch the shape this will demolish it and your efforts are rewarded. Once the shape has been demolished it will leave a blank space and a high score to compensate you.

Initially there is a quick fire round to start you off called “two minutes” named aptly so as this is the amount of time you have to make your shapes and have a good all round practice.

I bonded really well with this game and quickly became engrossed with it. One stage of play is called One Polymer and I found this really handy as a practice level and it gave me the ability to get a really impressive score on the Two Minutes level. There is no stress to the One Polymer level and quite a useful level to have. After this the game of play basically becomes about point scoring in the Two Minutes level whilst trying to create big polymers within a certain space of time whilst also trying to create little polymers to create a link and then to conclude, a top scoring polymer.

The game also offers the option to play each level separately. My personal preference is the One Polymer level, which does not have to be rushed due to time restrictions and has just the one function – which is score as many points as possible. As there is no time limit you can take your time in creating your master piece which is a polymer as big as you can possible make. The more segments you put on then the more your score increases. You must be careful however when the shape becomes so big that any manoeuvre in the wrong direction could quite possibly cause damage to the nearby structure. You must practice here how not to do that.

The last level introduces the new feature which is bombs. The bombs are segments which are also on a time limit and come with four incomplete sides. If you as a player succeed in slotting these in a shape then you will receive twice as many points. If however one of these new pieces runs out of time then it is game over. As the game advances then a lot more of these bombs are thrown into play.

The game is further complimented by its amazing sound track. The atmosphere of each level is emphasised by the music creating the desired mood effectively. When a shape is demolished the noise is fantastic and game play is made all the more entertaining thanks to the music so I would certainly recommend leaving the sound switched on whilst playing to receive the full effects of the game.

Whilst this game has such vibrant graphics, impressive stages of play and superb soundtrack, it is not any of these which keep me engrossed to the extent I want to come back time and time again to play. It is the fact I am allowed to be so creative and do as I desire. The game creates a refreshing sense of freedom allowing the player to do as they please. It makes a change to be able to play a game but to be given so much control over personal creativity.

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